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Learning Opportunities

This puzzle can be solved using the following concepts. Practice using these concepts and improve your skills.



You probably know the game of life, if you don't:
It is a cellular automaton created by John Conway in 1970. An infinite grid made of dead and living cells that changes each turn following specific rules:
A living cell will survive only if it has 2 or 3 neighbours (<2: isolation death, >3: overpopulation death).
If a dead cell has exactly 3 neighbours, it comes back to life, else it stays dead.
neighbours is the number of neighbours with Moore neighbourhood (8 cells).

You will be given new rules and will have to adapt the evolution of the grid to these:
The first line is the condition of surviving of a living cell, and the second line is the birth condition of a dead cell. The index within the line is the number of neighbours, 0 to 8. Living is represented by 1, dead by 0.
Your goal is to output the grid given in input after n turns and with specific given rules.

Example: Classic rules
001100000 A living cell survives if it has 2 or 3 neighbours, and dies if 0,1 or 4+.
000100000 A dead cell is back to life if it has 3 neighbours, and stays dead if any other number.

A cell outside the grid will always be considered as dead.
First line: h & w, height and width of the grid, n the number of turns you have to simulate before output.
Second line: 9 not space separated binary integers, the condition of surviving of a living cell (0: dies, 1: stays alive).
Third line: 9 not space separated binary integers, the condition of birth of a dead cell (0: stays dead, 1: birth).
Next h lines: w-length string for cells (.: dead, O: alive).
h lines of w-length strings for cells after n turns (.: dead, O: alive).
0 < w, h, n ≤ 20
3 4 1

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