## Goal

Given a rugby score, your program must compute the different scoring combinations that lead to that particular score.

As a reminder:

- a try is worth 5 points

- after a try, a transformation kick is played and is worth 2 extra points if successful

- penalty kicks and drops are worth 3 points
Output

**N lines**: number of tries, number of transformations, number of penalties / drops, separated by spaces

The combinations must be ordered by increasing order of tries, then transformations, then penalties/drops

Constraints

No impossible scores are given, there is always at least one valid combination.