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Statement

 Goal

You have found hidden meaning in the inane babblings of CG Chat. Write a program to make sense of the madness. This first puzzle introduces the concepts of numeric constants, arithmetic, and stack operations.

NOTE: CG Chat is case insensitive. Also, punctuation is ignored.

NICKS
Nicknames (nicks) can be at the start of a line in angle brackets (< >) to indicate the current speaker:

<jim> Hello!


Nicks can also be mentioned by a speaker. The mentioned nick is surrounded by asterisks (*) to emphasize the reference:

<woody> Get over here, *buzz*!


SET CONTEXT COMMAND
Each nick can only talk to one other nick at a time. This is the context of the conversation:

<john> Hey, *jude*!

jude is john's context. Context statements look like:

<{nick}> {flavor text} *{nick}* {flavor text}

Context can also be asserted for the current statement (takes place immediately) if *nick* occurs at the beginning of the statement. Once context is set for a nick, it persists until a new context is set.

CONSTANTS
Constants are phrases that represent signed integers, and look like:

{a/an} {adjective(s)} {noun}

The "noun" (which may not actually be a noun) is from a provided list of "good" and "bad" nouns. Good nouns represent the value 1. Bad nouns represent the value -1. All words between a/an and noun are adjectives. Each adjective multiplies noun by 2. So for the phrase:

a slimy, sad eel

If eel is a bad noun, this phrase represents the constant -4: 2 x 2 x -1

SPECIAL CONSTANTS
Represent the top value from the specified stack:

- "me" => the speaker's stack
- "you", "u" => the context's stack
- *{nick}* => nick's stack (no context change in this situation)

The referenced value is not removed from the corresponding stack.

ARITHMETIC CONSTANTS
Arithmetic phrases can be used anywhere a {constant} can be used:

- {constant} squared
- {constant} and {constant} too => (a + b)
- {constant} but not {constant} though => (a - b)
- {constant} by {constant} multiplied => (a * b)

ASSIGNMENT COMMAND
Words indicating the start of an assignment: "youre", "your", "ur"

This looks like:

{keyword} {flavor text} {constant}

For example:

<tom> *tina* UR such a good girl. U love u momma.

This pushes the value 2 onto the top of tina's stack

STACK COMMANDS
- The keyword listen duplicates the top value of the context's stack
- The keyword forget pops the top value off the context's stack
- The keyword flip exchanges the top two values of the context's stack

OUTPUT COMMAND
Each instance of the following words will pop then print the top value of the context's stack:

- "tell", "telling" - Print the top value as an integer

HINT
All tests in this puzzle have one nick who explains what's happening. Pay attention to this.
Input
Line 1: Two space-separated integers, numGood and numBad indicating the number of "good" and "bad" nouns that will be declared.
Line 2: A space-separated list of numGood "good" nouns. (Blank line if numGood == 0)
Line 3: A space-separated list of numBad "bad" nouns. (Blank line if numBad == 0)
Line 4: An integer, numLines, indicating the number of lines in the chat transcript
Next numLines lines: The chat transcript to be interpreted
Output
The output of the program
Constraints
Each line may contain multiple constants, but will only contain a single command. The exception to this is if a context change occurs as the first word in a line. In this instance, the context is changed immediately for that line (and all subsequent lines) and another command can be given on that same line.
Example
Input
1 1
hacker
puzzle
25
<__observer>     since I never set a context
<__observer>     all my lines are ignored
<MadKnife> Hi, *[CG]ThisBot*
<__observer>     MK's _context_ is now [CG]TB
<[CG]ThisBot> Hello.
<MadKnife> UR an awesome hacker yet?
<__observer>     "hacker" is a _good_ word
<__observer>     so "an awesome hacker" is a _constant_
<__observer>     since there is one _adjective_
<__observer>     the value is 2 x 1 = 2
<__observer>     the keyword "ur" pushes 2 onto [CG]TB
<[CG]ThisBot> I'm getting better all the time.
<MadKnife> I'll tell you how to be an awesome hacker.
<__observer>     the keyword "tell" pops then
<__observer>     prints the top of [CG]TB
<[CG]ThisBot> Oh really?
<MadKnife> You're still stuck on a silly, pointless puzzle.
<__observer>     "puzzle" is a _bad_ word
<__observer>     with 2 _adjectives_, the phrase
<__observer>     "a silly pointless puzzle" pushes
<__observer>     2 x 2 x -1 = -4 onto [CG]TB
<MadKnife> I'm telling the truth.
<__observer>     "telling" is another form of "tell"
<__observer>     pop then print
<MadKnife> Play CSB. Then you'll be awesome.
Output
2-4

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