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Animations

Once you have a set of images, you can animate them with a SpriteAnimation.

Example

graphicEntityModule.createSpriteAnimation()
    .setImages(heroSprites)
    .setX(hero.getX())
    .setY(hero.getY())
    .setDuration(2000)
    .setLoop(true)
    .setPlaying(true);
  • setImages(heroSprites): set a String array containing the filenames of the sprites.
  • setX(hero.getX()), setY(hero.getY()): set the position.
  • setDuration(2000): set how long the whole animation takes to be played (in milliseconds).
  • setLoop(true): if true, the animation will repeat. Otherwise, it will be played only once and the last sprite will remain displayed.
  • setPlaying(true): if true, the animation plays if false the animation is paused.play() and a pause() function also exists to have nice shortcuts.
  • You can also reset the progression of the animation with reset()
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