01 Getting started
04 SDK extensions
Once you have a set of images, you can animate them with a
graphicEntityModule.createSpriteAnimation() .setImages(heroSprites) .setX(hero.getX()) .setY(hero.getY()) .setDuration(100) .setLoop(true) .setPlaying(true);
It should look like this :
setImages(heroSprites): set a
Stringarray containing the filenames of the sprites.
setY(hero.getY()): set the position.
setDuration(2000): set how long the whole animation takes to be played (in milliseconds).
setLoop(true): if true, the animation will repeat. Otherwise, it will be played only once and the last sprite will remain displayed.
setPlaying(true): if true, the animation plays if false the animation is paused.
pause()function also exists to have nice shortcuts.
- You can also reset the progression of the animation with
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