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Basic simulation and evaluation

MadKnight
16.9K views

Overview

When making classes for basic objects you need to not forget to add some extra variables for the values that don't come with inputs like lap number for a pod.

Checkpoint class

class Checkpoint 
{
    public int id;
    public Point position;
    public Checkpoint prev, next;
    
    public Checkpoint(int id) {
        this.id = id;
        position = new Point(Console.ReadLine());
    }
}

Pod class

class Pod 
{
    Point position;
    Vector velocity, direction;
    float angle;
    int lap;
    
    Checkpoint target;
    
    public Checkpoint() { }
    public void Update() {
        position = new Point(Console.ReadLine());
        velocity = new Vector(Console.ReadLine());
        angle = float.Parse(Console.ReadLine());
        
        int ncpId = int.Parse(Console.ReadLine());
        if (ncpId != target.id) {
            target = target.next;
            if (target.id == 1)
                lap++;
        }
    }
}
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