Creating the Scene
We are now going to create a simple scene prototype for the tutorial.
Creating the Environment
First of all let's add some elements in the scene: from the Standard Assets > Prototyping > Prefabs folder drag FloorPrototype64x01x64 in the Hierarchy.
Let's add, from the same prefab folder, some elements. You are free to add whatever you like, my scene looks like the one in the image.
Let's now add an empty gameobject (GameObject > Create Empty), and rename it (in the Inspector) Environment. We will move inside all the environment elements.
Add a Character (Third Person Controller)
From the Standard Assets > Characters > ThirdPersonCharacter > Prefabs folder, add a ThirdPersonController prefab.
Select ThirdPersonController from the Hierarchy panel, and in the Inspector open the Tag menu and choose Player.
Change the Camera
Select the Main Camera in the scene and disable (or delete) it. The Game panel should now show a No cameras rendering message).
From the Standard Assets > Cameras > Prefabs folder, drag the in the Hierarchy panel the MultipurposeCameraRig prefab.
The MultipurposeCameraRig prefab includes some additional features that will let the camera follow a target.
As a last step, select MultipurposeCameraRig in the Hierarchy panel and drag the ThirdPersonController from the Hierarchy panel (not from the Project!) in the Target field of the Auto Cam component.
Test the Scene
You can now test the scene by clicking the Play button in the toolbar.