#include <iostream>
struct Shape
{
virtual void print()
{
std::cout << "SHAPE" << std::endl;
}
virtual ~Shape() {}
};
struct Box : public virtual Shape
{
void print()
{
std::cout << "BOX" << std::endl;
}
};
struct Sphere : public virtual Shape
{
void print()
{
std::cout << "SPHERE" << std::endl;
}
};
struct GeoDisc : public Box, public Sphere
{
};
int main(int argc, char** argv)
{
Shape* s = new GeoDisc;
s->print();
delete s;
return 0;
}