#include <memory>
class NetworkManager
{
public:
NetworkManager();
~NetworkManager();
void Connect();
void Disconnect();
private:
class NetManImpl;
std::unique_ptr<NetManImpl> m_pImpl;
};
#include <iostream>
class NetworkManager::NetManImpl
{
public:
~NetManImpl()
{
if (m_connectionOpened)
Disconnect();
}
void Connect()
{
m_connectionOpened = true;
std::cout << "NetManImpl::Connect\n";
}
void Disconnect()
{
m_connectionOpened = false;
std::cout << "NetManImpl::Disconnect\n";
}
private:
bool m_connectionOpened { false };
};
NetworkManager::NetworkManager() : m_pImpl(new NetManImpl())
{
}
NetworkManager::~NetworkManager() = default;
void NetworkManager::Connect()